![]() ![]() taken and then dropped 3: is carried by the player. The state property is an integer describing whether the item:Ġ: is out-of-play (destroyed or not yet introduced) 1: is somewhere in the game world, but not yet found by the player 2: has been handled by the player-e.g. Specifically, we’ll create an Item parent class, which has two properties: a name and a state. Let’s program some game items and a simple inventory, using JS objects and inheritance. How can I simulate an adventure game’s inventory of items and descriptions, using JavaScript? Overview While teaching myself JavaScript, as soon as I learned about ES6 classes and inheritance, I thought of Inform’s object oriented programming and its kinds-that’s how classes are called in I7. ![]() ![]() I love sharing as I learn, especially through stimulating and playful examples. So where objects, classes, and subclasses. For loops, ifs, and variables-they were all right there, at the core of those games. I learned the most fundamental concepts of programming by building interactive fiction exercises. Use class inheritance to define and describe game items in an interactive fiction premise
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